COMMANDER · DECK
The First Rule of Fight Club...
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
13 cardsInstant
6 cardsLand
12 cardsMONEY CARDS·38 CARDS·$181.27
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Creature
19 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
5 cardsInstant
1 cardLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Forest26
Mountain2
Creature29
Dinosaur6
Human6
Beast3
Elemental3
Druid2
Goblin2
Hydra2
Shaman2
Ape1
Avatar1
Chimera1
Dragon1
Elder1
Elephant1
Elf1
God1
Incarnation1
Ranger1
Scout1
Squirrel1
Warlock1
Warrior1
Wurm1
Zombie1
Outlaws1
Party1
Sorcery13
Arcane1
Enchantment11
Aura2
Cartouche1
Saga1
Instant6
Artifact4
Equipment1
Planeswalker2
Domri2
Legends15
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
Comments · 0
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