MetaMox
COMMANDER · DECK
@gavintafoya · 2025-02-18
Nekusar, the Mindrazer
DECK $
$1,443.21
MYTHIC
10
RARE
49
UNCOMMON
22
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

17 cards

Enchantment

14 cards

Artifact

15 cards

Sorcery

10 cards

Instant

8 cards

Land

22 cards
MAYBE7 CARDS

Creature

3 cards

Enchantment

1 card

Artifact

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE

Land

1 card
NAMECOSTPRICE
MONEY CARDS·74 CARDS·$1,146.44
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Creature

19 cards

Enchantment

13 cards

Artifact

11 cards

Sorcery

10 cards

Instant

7 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00512421631045556+
COLOR
U: 28.5 pipsB: 26.5 pipsR: 18 pipsC: 127 pips
TYPES
Land34
Nonbasic19
Basic15
Island8
Mountain8
Swamp8
Artifact18
Equipment2
Phyrexian2
Construct1
Horror1
Robot1
Utrom1
Creature18
Human5
Phyrexian4
Wizard4
Horror3
Spirit2
Archer1
Assassin1
Construct1
Demon1
God1
Hag1
Orc1
Praetor1
Robot1
Rogue1
Tyranid1
Utrom1
Vedalken1
Zombie1
Outlaws2
Party5
Enchantment15
Aura3
Hag1
Sorcery10
Instant8
Planeswalker1
Nixilis1
Legends11
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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