COMMANDER · DECK
Zur Concept
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
8 cardsEnchantment
39 cardsArtifact
8 cardsSorcery
2 cardsInstant
6 cardsLand
36 cardsMONEY CARDS·50 CARDS·$908.97
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Creature
4 cardsEnchantment
20 cardsArtifact
4 cardsInstant
5 cardsLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment46
Aura18
Human3
Soldier2
Cleric1
Fox1
Glimmer1
Nightmare1
Saga1
Spirit1
Urza's1
Land36
Nonbasic26
Basic10
Plains10
Island7
Swamp5
Saga1
Urza's1
Creature9
Human6
Cleric2
Soldier2
Wizard2
Fox1
Glimmer1
Nightmare1
Spirit1
Party4
Artifact8
Equipment2
Instant6
Sorcery2
Legends4
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
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LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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