COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
27 cardsInstant
8 cardsLand
16 cardsMONEY CARDS·14 CARDS·$44.70
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Creature
1 cardEnchantment
4 cardsArtifact
2 cardsSorcery
6 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Plains12
Swamp10
Desert1
Gate1
Sorcery27
Artifact18
Construct1
Eldrazi1
Reflection1
Enchantment8
Instant8
Creature5
Angel2
Construct1
Eldrazi1
Horror1
Phyrexian1
Reflection1
Legends1
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
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