COMMANDER · DECK
[BUW] The Dark Knight (Zur, The Enchanter)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsEnchantment
22 cardsArtifact
16 cardsSorcery
6 cardsInstant
12 cardsLand
34 cardsSIDEBOARD15 CARDS
Enchantment
13 cardsSorcery
1 cardInstant
1 cardMAYBE5 CARDS
Creature
5 cardsMONEY CARDS·36 CARDS·$194.61
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Creature
6 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
2 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic5
Basic29
Island16
Plains12
Swamp3
Enchantment22
Aura10
Artifact16
Equipment3
Instant12
Creature10
Human6
Wizard3
Advisor2
Angel1
Cleric1
Druid1
Dwarf1
Faerie1
Giant1
Warlock1
Outlaws1
Party4
Sorcery6
Legends6
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
locks the table
- You can't be attacked
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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