COMMANDER · DECK
commande dimir -faesh
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
5 cardsInstant
16 cardsLand
12 cardsMONEY CARDS·38 CARDS·$212.81
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Creature
12 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
3 cardsInstant
6 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Faerie35
Rogue13
Wizard13
Adventure2
Knight2
Soldier2
Artificer1
Elemental1
Human1
Nightmare1
Noble1
Nymph1
Outlaws13
Party26
Land30
Nonbasic10
Basic20
Island11
Swamp10
Instant18
Faerie4
Adventure2
Rogue1
Enchantment8
Faerie2
Class1
Nymph1
Sorcery5
Rogue2
Artifact4
Equipment1
Legends7
Historic11
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Exile each opponent's library
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
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