COMMANDER · DECK
Chaos is Key
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
10 cardsArtifact
19 cardsSorcery
10 cardsInstant
7 cardsLand
5 cardsMAYBE10 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
4 cardsSorcery
3 cardsMONEY CARDS·59 CARDS·$312.80
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Creature
16 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
12 cardsInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic4
Basic31
Mountain31
Artifact25
Construct3
Myr2
Book1
Equipment1
Golem1
Creature19
Human6
Construct3
Goblin3
Wizard3
Myr2
Artificer1
Cleric1
Dinosaur1
Dwarf1
Elder1
God1
Golem1
Noble1
Rogue1
Vampire1
Warrior1
Outlaws1
Party6
Enchantment11
Aura1
Curse1
God1
Sorcery10
Instant7
Legends6
Historic31
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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