COMMANDER · DECK
Temur Storm
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
5 cardsInstant
29 cardsLand
26 cardsMAYBE18 CARDS
Creature
5 cardsSorcery
1 cardInstant
6 cardsLand
6 cardsMONEY CARDS·14 CARDS·$29.96
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Creature
3 cardsArtifact
2 cardsSorcery
2 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Forest7
Mountain5
Island4
Elephant1
Merfolk1
Wizard1
Instant34
Lesson2
Creature24
Wizard8
Snake4
Merfolk3
Elephant2
Rogue2
Alien1
Ally1
Bear1
Beast1
Bird1
Construct1
Dinosaur1
Dragon1
Drake1
Druid1
Egg1
Elemental1
Faerie1
Goblin1
Human1
Leviathan1
Lizard1
Otter1
Shaman1
Surrakar1
Treefolk1
Vedalken1
Outlaws2
Party10
Sorcery8
Bear1
Wizard1
Artifact6
Equipment3
Alien1
Construct1
Enchantment3
Equipment1
Legends7
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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