MetaMox
COMMANDER · DECK

Rielle’s Approach

Bracket 3 · Upgraded
2021-06-18
The Locust God
DECK $
$299.14
MYTHIC
2
RARE
22
UNCOMMON
15
COMMON
64
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

12 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

6 cards

Instant

10 cards

Land

17 cards
MAYBE4 CARDS

Enchantment

2 cards

Artifact

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
  • Glint-Horn Buccaneer + Tandem Lookout: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0041162363340536+
COLOR
U: 20 pipsR: 51 pipsC: 100 pips
TYPES
Land37
Nonbasic15
Basic22
Mountain14
Island10
Sorcery30
Creature13
Wizard6
Human4
Shaman3
Dragon2
Goblin2
Dwarf1
God1
Merfolk1
Minotaur1
Pirate1
Scout1
Wall1
Outlaws1
Party6
Instant11
Arcane1
Artifact5
Enchantment4
Aura2
Planeswalker2
Rowan1
Saheeli1
Will1
Legends6
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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