COMMANDER · DECK
Clerics
Bracket 3 · Upgraded@Dinoboy200 · 2025-01-15
DECK $
$347.01
MYTHIC
6
RARE
36
UNCOMMON
24
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
9 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·35 CARDS·$260.42
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Creature
18 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
5 cardsInstant
1 cardLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Creature40
Cleric35
Human16
Angel4
Vampire4
Spirit3
Demon2
God2
Kor2
Phyrexian2
Astartes1
Beast1
Cat1
Construct1
Elf1
Halfling1
Kithkin1
Mercenary1
Nomad1
Rebel1
Zombie1
Outlaws1
Party35
Land33
Nonbasic12
Basic21
Plains12
Swamp11
Demon1
Enchantment10
God2
Class1
Sorcery9
Artifact6
Construct1
Instant6
Legends10
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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