MetaMox
COMMANDER · DECK

World Rending

Bracket 3 · Upgraded
@L0n31y_b01 · 2024-12-26
Piru, the Volatile
DECK $
$541.10
MYTHIC
7
RARE
47
UNCOMMON
21
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

20 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

5 cards

Instant

22 cards

Land

27 cards
MONEY CARDS·54 CARDS·$420.98
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Creature

9 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

4 cards

Instant

15 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Guilty Conscience + Spiteful Sliver: early arguably two-card combo, for four mana or less, pieces included
  • Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
  • Guilty Conscience + Boros Reckoner: early arguably two-card combo, for four mana or less, pieces included
  • and 15 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
001111521431346536+
COLOR
W: 31 pipsB: 23.5 pipsR: 27.5 pipsC: 98 pips
TYPES
Land37
Nonbasic24
Basic13
Swamp8
Mountain7
Plains7
Instant25
Creature21
Human4
Dragon2
Goblin2
Wizard2
Aetherborn1
Beast1
Berserker1
Boar1
Cleric1
Construct1
Demon1
Devil1
Elder1
Elemental1
Equipment1
God1
Golem1
Halfling1
Horror1
Knight1
Kor1
Minotaur1
Phyrexian1
Rogue1
Sliver1
Vampire1
Warrior1
Outlaws1
Party5
Artifact13
Equipment4
Construct1
God1
Golem1
Enchantment5
Aura2
Sorcery5
Legends11
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Group
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