COMMANDER · DECK
equipment galore
COMMAND1 CARD
Untagged
1 cardMAIN99 CARDS
Lands
36 cardsTutors
7 cardsInteraction
6 cardsCard Advantage
5 cardsRamp
5 cardsRemoval
4 cardsProtection
3 cardsRecovery
3 cardsUntagged
36 cardsMONEY CARDS·66 CARDS·$3,393.62
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Lands
19 cardsTutors
7 cardsInteraction
6 cardsCard Advantage
4 cardsRamp
3 cardsRemoval
4 cardsProtection
3 cardsRecovery
2 cardsUntagged
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact38
Equipment32
Golem1
Robot1
Land36
Nonbasic27
Basic9
Island8
Mountain8
Plains8
Desert1
Creature19
Human8
Warrior4
Artificer3
Knight3
Assassin2
Dwarf2
Adventure1
Advisor1
Citizen1
Dragon1
Faerie1
Giant1
Goblin1
Golem1
Hero1
Kor1
Merfolk1
Ogre1
Phyrexian1
Rebel1
Robot1
Soldier1
Outlaws2
Party4
Instant4
Enchantment3
Class1
Sorcery3
Adventure1
Faerie1
Human1
Legends25
Historic50
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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