COMMANDER · DECK
Zur Stax
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
29 cardsArtifact
9 cardsSorcery
12 cardsInstant
7 cardsLand
35 cardsMONEY CARDS·28 CARDS·$103.22
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Creature
1 cardEnchantment
17 cardsArtifact
5 cardsSorcery
2 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Plains7
Swamp7
Island6
Enchantment31
Aura11
Spirit2
Sorcery12
Artifact9
Equipment1
Creature8
Human4
Spirit2
Wizard2
Cleric1
Giant1
Knight1
Soldier1
Vedalken1
Party3
Instant7
Legends2
Historic11
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 4
mass land denial
- Players skip their untap steps
- Players skip their upkeep steps
- Lock
- Mass Land Denial
Bracket 3
locks the table
- Opponents skip their untap steps
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
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