COMMANDER · DECK
gitrog monster
Bracket 3 · Upgraded@1gilco · 2026-10-16
DECK $
$46.35
MYTHIC
3
RARE
22
UNCOMMON
30
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
17 cardsInstant
13 cardsLand
14 cardsMONEY CARDS·16 CARDS·$19.51
Sign in to save your threshold.
Planeswalker
1 cardCreature
3 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence: late two-card combo, for eight mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Forest12
Swamp10
Gate1
Creature22
Beast3
Elf3
Human3
Druid2
Frog2
Imp2
Snake2
Assassin1
Berserker1
Centaur1
Demon1
Detective1
Dog1
Elemental1
Horror1
Insect1
Lizard1
Phyrexian1
Scout1
Shaman1
Skeleton1
Troll1
Vampire1
Warlock1
Warrior1
Outlaws2
Party1
Sorcery17
Instant13
Lesson1
Enchantment8
Aura1
Centaur1
Saga1
Artifact7
Beast1
Equipment1
Planeswalker1
Wrenn1
Legends4
Historic12
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Comments · 0
No comments yet.