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COMMANDER · DECK

Zur the Enchanter - Esper Second Chance

@CosmicUlfr · 2025-08-27
Zur the Enchanter
ONLY 99 CARDS
DECK $
$438.54
MYTHIC
7
RARE
54
UNCOMMON
27
COMMON
34
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN98 CARDS

Creature

9 cards

Enchantment

21 cards

Artifact

12 cards

Sorcery

7 cards

Instant

14 cards

Land

35 cards
MONEY CARDS·61 CARDS·$333.38
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Creature

5 cards

Enchantment

18 cards

Artifact

9 cards

Sorcery

6 cards

Instant

10 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10211162203441506+
COLOR
W: 38 pipsU: 23 pipsB: 3 pipsC: 70 pips
TYPES
Land35
Nonbasic23
Basic12
Island9
Plains6
Swamp6
Enchantment22
Aura7
Spirit1
Instant14
Artifact12
Equipment2
Creature10
Human7
Wizard4
Advisor2
Spirit2
Angel1
Soldier1
Party4
Sorcery7
Legends5
Historic17
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you by sources you don't control
  • Lock
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Group
Color
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