MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

38 cards

Card Advantage

18 cards

Interaction

15 cards

Removal

9 cards

Ramp

7 cards

Board Wipes

4 cards

Protection

4 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Tutors

1 card
NAMECOSTTYPEPRICE

Untagged

20 cards
MAYBE8 CARDS

Card Advantage

1 card

Interaction

3 cards

Removal

1 card
NAMECOSTTYPEPRICE

Ramp

1 card
NAMECOSTTYPEPRICE

Untagged

3 cards
MONEY CARDS·64 CARDS·$1,395.26
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Lands

15 cards

Card Advantage

12 cards

Interaction

17 cards

Removal

9 cards

Ramp

6 cards

Board Wipes

4 cards

Protection

4 cards

Tutors

1 card
NAMECOSTTYPEPRICE

Untagged

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611221731243596+
COLOR
W: 16 pipsU: 45 pipsR: 24 pipsC: 125 pips
TYPES
Land40
Nonbasic22
Basic18
Island10
Mountain9
Plains9
Adventure1
Town1
Creature21
Wizard19
Human7
Avatar2
Dwarf2
Elf2
Bird1
Demon1
Dragon1
Elder1
God1
Golem1
Merfolk1
Noble1
Otter1
Shaman1
Party19
Instant17
Adventure1
Town1
Sorcery13
Artifact7
Equipment1
Golem1
Enchantment6
Legends22
Historic29
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Win the game
Group
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