COMMANDER · DECK
juri
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
12 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·5 CARDS·$6.55
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Creature
1 cardArtifact
1 cardSorcery
2 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic12
Basic21
Swamp11
Mountain10
Sphere2
Gate1
Creature32
Human11
Warrior7
Zombie5
Shaman4
Devil3
Goblin3
Pirate3
Rogue3
Citizen2
Skeleton2
Adventure1
Berserker1
Demigod1
Dragon1
Dwarf1
Elk1
Lizard1
Noble1
Ogre1
Phyrexian1
Raccoon1
Soldier1
Vampire1
Warlock1
Wizard1
Outlaws7
Party11
Artifact13
Equipment2
Elk1
Human1
Rogue1
Zombie1
Sorcery13
Adventure1
Human1
Soldier1
Instant9
Enchantment6
Aura2
Citizen1
Demigod1
Human1
Legends6
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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