COMMANDER · DECK
Arixmethes
Bracket 4 · Optimized2020-09-11
DECK $
$240.22
MYTHIC
6
RARE
52
UNCOMMON
33
COMMON
51
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
14 cardsInstant
7 cardsLand
13 cardsMAYBE42 CARDS
Creature
20 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
2 cardsInstant
11 cardsMONEY CARDS·52 CARDS·$164.31
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Planeswalker
1 cardCreature
18 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
5 cardsInstant
10 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Archetype of Imagination + Stormtide Leviathan: locks the table
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island14
Forest12
Creature29
Kraken7
Leviathan6
Elf4
Druid3
Merfolk3
Shaman2
Snake2
Wizard2
Bear1
Dinosaur1
Elder1
Horror1
Human1
Octopus1
Plant1
Serpent1
Squid1
Worm1
Party2
Sorcery14
Arcane1
Enchantment10
Aura2
Human1
Saga1
Serpent1
Wizard1
Instant7
Artifact6
Leviathan1
Planeswalker2
Kiora2
Legends11
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green mana
Infinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
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