COMMANDER · DECK
all about the gains
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
13 cardsArtifact
1 cardSorcery
8 cardsInstant
4 cardsLand
16 cardsMONEY CARDS·26 CARDS·$98.29
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Creature
10 cardsEnchantment
7 cardsArtifact
1 cardSorcery
4 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Human11
Cleric9
Elf5
Druid4
Spirit3
Dryad2
Insect2
Knight2
Shaman2
Soldier2
Angel1
Antelope1
Beast1
Bird1
Cat1
Centaur1
Chimera1
Citizen1
Demigod1
Halfling1
Horse1
Merfolk1
Monk1
Ooze1
Phyrexian1
Plant1
Scout1
Shark1
Snake1
Unicorn1
Warrior1
Wizard1
Party11
Land36
Nonbasic13
Basic23
Forest11
Plains9
Island8
Enchantment16
Class3
Centaur1
Demigod1
Elemental1
Human1
Soldier1
Sorcery8
Arcane1
Instant4
Artifact1
Legends8
Historic9
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Near-infinite lifegain
- Infinite draw triggers
- Near-infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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