COMMANDER · DECK
123
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
10 cardsInstant
10 cardsLand
14 cardsMONEY CARDS·26 CARDS·$116.39
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Creature
11 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Forest11
Island10
Mountain10
Creature26
Elemental6
Elf4
Human4
Pirate3
Beast2
Construct2
Scout2
Shaman2
Adventure1
Avatar1
Bear1
Cat1
Detective1
Dog1
Druid1
Frog1
Giant1
Hydra1
Minotaur1
Monk1
Rogue1
Shark1
Snake1
Sorcerer1
Spirit1
Thopter1
Warrior1
Wizard1
Outlaws4
Party3
Artifact12
Construct2
Cat1
Equipment1
Thopter1
Sorcery11
Adventure1
Giant1
Enchantment10
Aura1
Instant10
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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