MetaMox
COMMANDER ยท DECK
@Nepenthes1 ยท 2026-07-01
DECK $
$2,352.10
MYTHIC
10
RARE
67
UNCOMMON
22
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

16 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

15 cards

Instant

17 cards

Land

31 cards
NAMECOSTPRICE
Island
$0.25
Swamp
$0.21
MAYBE13 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

4 cards

Artifact

5 cards

Instant

2 cards
NAMECOSTPRICE
Snap
$3.68

Land

1 card
NAMECOSTPRICE
MONEY CARDSยท98 CARDSยท$1,877.98
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Planeswalker

1 card
NAMECOSTPRICE

Creature

18 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

15 cards

Instant

19 cards

Land

24 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
301211622031042546+
COLOR
U: 18 pipsB: 26 pipsR: 27 pipsC: 106 pips
TYPES
Land32
Nonbasic29
Basic3
Mountain7
Swamp7
Island6
Gate1
Weird1
Instant20
Creature17
Wizard5
Human4
Phyrexian2
Pirate2
Archer1
Assassin1
Construct1
Dwarf1
Elemental1
Goblin1
God1
Hag1
Horror1
Monkey1
Orc1
Praetor1
Scientist1
Shaman1
Spirit1
Vedalken1
Villain1
Weird1
Zombie1
Outlaws3
Party5
Sorcery15
Artifact14
Construct1
God1
Phyrexian1
Enchantment9
Hag1
Legends8
Historic20
LAND PROBABILITY
31 LANDS ยท 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 3 ยท Upgraded
GAME CHANGERS ยท 3 OF 3
MASS LAND DENIAL ยท 0
None
EXTRA TURNS ยท 0
None
COMBOS7 COMBOS
IN THE LIST โ€” COMMAND, COMPANION, MAIN6 COMBOS
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite power for any creature
  • Infinite magecraft triggers
  • Infinite Treasure tokens
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
ALSO NEEDS
An opponent has a library size that is at least half their life total.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Target opponent loses the game
ALSO NEEDS
An opponent has cards in their library greater than their life total.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
ALSO NEEDS
An opponent has a library size which is larger than or equal to their life total.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
NEEDS A MAYBE CARD โ€” SWAP IT IN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite magecraft triggers
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers โ€” cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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