COMMANDER · DECK
Copy of - Toxrill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
9 cardsInstant
19 cardsLand
3 cardsMONEY CARDS·10 CARDS·$45.61
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Creature
4 cardsEnchantment
2 cardsArtifact
1 cardInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic1
Basic34
Island17
Swamp17
Creature25
Human9
Wizard9
Vampire5
Giant3
Zombie3
Phyrexian2
Assassin1
Bird1
Demon1
Dragon1
Goblin1
Horror1
Knight1
Noble1
Pirate1
Serpent1
Slug1
Sorcerer1
Turtle1
Outlaws2
Party9
Instant19
Sorcery9
Artifact8
Equipment2
Dragon1
Enchantment6
Aura1
Giant1
Saga1
Legends5
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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