COMMANDER · DECK
kinnen goodstuff
Bracket 4 · Optimized@hugoitsok · 2026-10-17
NO COMMANDER
DECK $
$1,251.16
MYTHIC
15
RARE
41
UNCOMMON
19
COMMON
25
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN100 CARDS
Planeswalker
1 cardCreature
31 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
5 cardsInstant
14 cardsLand
20 cardsMONEY CARDS·65 CARDS·$990.74
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Planeswalker
1 cardCreature
23 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
5 cardsInstant
14 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
- Badgermole Cub + Pemmin's Aura: two-card combo, for six mana or less, pieces included
- Badgermole Cub + Freed from the Real: two-card combo, for six mana or less, pieces included
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Badgermole Cub + Pemmin's Aura — Bracket 3, two-card combo, for six mana or less, pieces included
- Badgermole Cub + Freed from the Real — Bracket 3, two-card combo, for six mana or less, pieces included
- Incubation Druid + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 18 cards not in the pool
BANNED · 3
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land33
Nonbasic19
Basic14
Forest8
Island8
Weird1
Creature31
Druid7
Elf7
Spirit3
Elemental2
Human2
Wizard2
Avatar1
Badger1
Beast1
Bird1
Citizen1
Construct1
Dinosaur1
Djinn1
Elder1
Eldrazi1
Elk1
Faerie1
Glimmer1
Halfling1
Horror1
Incarnation1
Kraken1
Merfolk1
Mole1
Phyrexian1
Serpent1
Shapeshifter1
Sphinx1
Turtle1
Weird1
Party2
Artifact15
Construct1
Phyrexian1
Shapeshifter1
Instant15
Enchantment8
Aura2
Elemental1
Elk1
Glimmer1
Turtle1
Sorcery6
Avatar1
Planeswalker1
Tezzeret1
Legends8
Historic22
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Infinite colorless mana
Infinite colored mana
Infinite colored mana
Infinite blue manaInfinite mana creatures you control can produce
Infinite blue manaInfinite mana creatures you control can produce
Infinite colored mana that can only be spent to cast legendary spells
Infinite colored mana
Infinite colored mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite blue manaInfinite green manaPut most creature cards from your library onto the battlefield
Infinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite colored manaPut most creature cards from your library onto the battlefield
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colored mana that can only be spent to cast legendary spells
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite colorless manaInfinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite blue manaInfinite mana a specific creature can producePut most creature cards from your library onto the battlefield
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite storm count
Infinite blue manaInfinite mana a specific creature can producePut most creature cards from your library onto the battlefield
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
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