COMMANDER · DECK
The Butts of Mill
Bracket 3 · Upgraded2021-03-30
DECK $
$253.80
MYTHIC
7
RARE
27
UNCOMMON
30
COMMON
65
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
11 cardsInstant
12 cardsLand
9 cardsSIDEBOARD2 CARDS
Creature
1 cardArtifact
1 cardMAYBE27 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
1 cardInstant
1 cardMONEY CARDS·34 CARDS·$182.48
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Planeswalker
4 cardsCreature
11 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
6 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land32
Nonbasic7
Basic25
Island15
Swamp12
Gate1
Creature31
Wall9
Human6
Wizard5
Horror4
Zombie3
Spirit2
Adventure1
Construct1
Crab1
Fish1
God1
Knight1
Leviathan1
Merfolk1
Nightmare1
Noble1
Soldier1
Turtle1
Vampire1
Party5
Sorcery13
Adventure1
Merfolk1
Nightmare1
Wizard1
Instant12
Artifact9
Equipment2
Construct1
Enchantment7
God1
Horror1
Planeswalker1
Jace1
Legends8
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
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