COMMANDER · DECK
[G]{DTIN} Heir to the house Solidor
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
5 cardsLand
38 cardsMONEY CARDS·19 CARDS·$148.06
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Creature
7 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Forest22
Creature33
Human8
Elf6
Snake4
Pest3
Warrior3
Archer2
Dryad2
Phyrexian2
Spider2
Spirit2
Advisor1
Artificer1
Assassin1
Badger1
Basilisk1
Beast1
Druid1
Frog1
Horror1
Insect1
Ninja1
Noble1
Plant1
Ranger1
Rogue1
Salamander1
Scorpion1
Scout1
Shaman1
Tyranid1
Werewolf1
Wurm1
Outlaws2
Party4
Enchantment14
Aura3
Curse2
Case1
Class1
Ninja1
Snake1
Spirit1
Artifact10
Equipment7
Pest1
Instant5
Sorcery4
Lesson1
Legends7
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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