COMMANDER · DECK
Sea Monsters
Bracket 4 · Optimized2021-04-01
DECK $
$953.09
MYTHIC
17
RARE
96
UNCOMMON
51
COMMON
67
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
9 cardsInstant
10 cardsLand
16 cardsMAYBE132 CARDS
Planeswalker
3 cardsCreature
38 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
21 cardsInstant
17 cardsLand
15 cardsMONEY CARDS·103 CARDS·$730.83
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Planeswalker
2 cardsCreature
25 cardsEnchantment
19 cardsArtifact
8 cardsSorcery
16 cardsInstant
18 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less, pieces included
- Kederekt Leviathan + Animate Dead: early two-card combo, for four mana or less, pieces included
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Kederekt Leviathan + Necromancy — Bracket 3, early two-card combo, for four mana or less, pieces included
- Kederekt Leviathan + Animate Dead — Bracket 3, early two-card combo, for four mana or less, pieces included
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island15
Forest9
Creature27
Kraken10
Leviathan4
Merfolk4
Serpent3
Horror2
Noble2
Cleric1
Dinosaur1
Elder1
Eldrazi1
Fish1
God1
Octopus1
Squid1
Worm1
Party1
Enchantment14
Aura2
God1
Saga1
Serpent1
Instant10
Sorcery10
Adventure1
Arcane1
Book1
Artifact7
Equipment2
Adventure1
Book1
Leviathan1
Legends12
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
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