MetaMox
COMMANDER · DECK

Kefka the Clown

Bracket 3 · Upgraded
@J0a0cl32 · 2026-02-22
DECK $
$490.83
MYTHIC
6
RARE
43
UNCOMMON
28
COMMON
23
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

17 cards

Enchantment

11 cards

Artifact

11 cards

Sorcery

15 cards

Instant

15 cards

Land

24 cards
MONEY CARDS·66 CARDS·$382.74
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Planeswalker

1 card
NAMECOSTPRICE

Creature

16 cards

Enchantment

10 cards

Artifact

9 cards

Sorcery

12 cards

Instant

9 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
1091312133745536+
COLOR
U: 25 pipsB: 42 pipsR: 9 pipsC: 104 pips
TYPES
Land30
Nonbasic22
Basic8
Swamp5
Island4
Mountain3
Bat1
God1
Sphere1
Creature18
Wizard3
God2
Horror2
Human2
Phyrexian2
Rogue2
Archer1
Avatar1
Bat1
Beast1
Bird1
Cat1
Construct1
Dauthi1
Demon1
Dragon1
Elder1
Faerie1
Frog1
Giant1
Kraken1
Orc1
Shaman1
Specter1
Vampire1
Outlaws2
Party5
Instant17
Artifact15
Phyrexian2
Bird1
Book1
Construct1
Equipment1
God1
Horror1
Sorcery15
Enchantment11
Aura3
Planeswalker1
Liliana1
Legends7
Historic21
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawNear-infinite lifelossInfinite draw triggers
Each opponent loses the game
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Near-infinite damageInfinite card drawInfinite draw triggers
Group
Color
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