COMMANDER · DECK
Zur the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
38 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
20 cardsMAYBE1 CARD
Sorcery
1 cardMONEY CARDS·39 CARDS·$450.88
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Creature
2 cardsEnchantment
16 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment43
Aura24
Curse13
Demigod1
Giant1
Griffin1
Human1
Shaman1
Zombie1
Land35
Nonbasic17
Basic18
Plains11
Island9
Swamp8
Creature14
Human8
Archon2
Shaman2
Artificer1
Aura1
Cleric1
Curse1
Demigod1
Druid1
Giant1
Griffin1
Knight1
Soldier1
Wizard1
Zombie1
Party2
Artifact5
Equipment2
Instant4
Sorcery4
Legends5
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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