COMMANDER · DECK
Storm Brewed Spirits
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
13 cardsInstant
19 cardsLand
38 cardsSIDEBOARD16 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
1 cardArtifact
1 cardSorcery
5 cardsInstant
6 cardsMAYBE162 CARDS
Planeswalker
1 cardCreature
11 cardsEnchantment
21 cardsArtifact
14 cardsSorcery
37 cardsInstant
69 cardsLand
9 cardsMONEY CARDS·167 CARDS·$4,209.42
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Planeswalker
1 cardCreature
14 cardsEnchantment
22 cardsArtifact
20 cardsSorcery
32 cardsInstant
72 cardsLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic28
Basic10
Island7
Mountain6
Plains5
Instant20
Sorcery13
Arcane1
Creature12
Wizard5
Human3
Shaman3
Archer1
Bird1
Dwarf1
Efreet1
Goblin1
God1
Lizard1
Otter1
Rogue1
Wall1
Outlaws1
Party6
Artifact10
Equipment4
Enchantment9
Aura1
Class1
God1
Legends6
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS26 COMBOS
NEEDS A MAYBE CARD — SWAP IT IN26 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
Extra Turn Spell
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
You control and own a nontoken creature.
No creatures in library.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Near-infinite mana creatures you control can produce
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite magecraft triggers
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinitely large creatures until end of turn
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite magecraft triggers
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
ALSO NEEDS
You have an additional three cards in your graveyard if Frantic Search is in your graveyard.
You control up to three lands that can tap to produce at least .
You have cast at least one instant or sorcery spell this turn.
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
ALSO NEEDS
Nonland permanents you control can tap to produce at least .
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
- Exile your library with the ability to play the exiled cards until end of turn
ALSO NEEDS
An opponent has six or more cards in their hand.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite magecraft triggers
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
ALSO NEEDS
You have an additional six cards in your graveyard if both Bonus Round and Frantic Search are in your graveyard, or you have an additional three cards in your graveyard if either card is in your graveyard.
You control up to three lands that can tap to produce at least .
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
ALSO NEEDS
Your opponents collectively control at least six tapped lands.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinitely powerful creatures you control until end of turn
- Infinite magecraft triggers
- Infinite storm count
- Infinite Treasure tokens
ALSO NEEDS
You have cast at least three spells this turn.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Infinite Treasure tokens
- Infinite colored mana
- Infinite copies of the casted instant or sorcery
- Infinite magecraft triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite death triggers
- Infinite ETB
- Infinite LTB
- Infinite magecraft triggers
- Infinite sacrifice triggers
- Infinite storm count
ALSO NEEDS
Two additional spirits on the battlefield.
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
ALSO NEEDS
You have at least one other instant or sorcery card in hand that can be cast this turn.
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
ALSO NEEDS
Sorcerer Class is at least level two.
You control at least four creatures without summoning sickness.
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite copies of instant and sorcery spells on the stack
- Infinite power for any creature
- Infinite magecraft triggers
- Infinite storm count
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite copies of instant and sorcery spells on the stack
- Infinite power for any creature
- Infinite magecraft triggers
- Infinite storm count
- Infinite Treasure tokens
ALSO NEEDS
You have another instant and/or sorcery card in hand that can be cast using X or less colored mana, where X is equal to four plus twice the number of instants and sorceries you've cast this turn.
You have enough mana to cast the additional instant or sorcery, plus an additional
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite copies of instant or sorcery spells you cast
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
ALSO NEEDS
You control nonland permanents that can produce at least .
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 22 cards not in the pool
BANNED · 2
NOT IN THE POOL · 22
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