COMMANDER · DECK
Mishra's Clockwork Dominion
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
16 cardsEnchantment
4 cardsArtifact
26 cardsSorcery
5 cardsInstant
11 cardsLand
33 cardsMAYBE6 CARDS
Creature
1 cardSorcery
1 cardInstant
2 cardsLand
2 cardsMONEY CARDS·77 CARDS·$1,228.81
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Planeswalker
3 cardsCreature
12 cardsEnchantment
2 cardsArtifact
16 cardsSorcery
3 cardsInstant
10 cardsLand
31 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact37
Artificer3
Equipment2
Phyrexian2
Robot2
Construct1
Goblin1
Horror1
Human1
Shapeshifter1
Vedalken1
Land33
Nonbasic30
Basic3
Island3
Mountain3
Swamp3
Planet1
Saga1
Sphere1
Urza's1
Creature17
Artificer9
Human6
Goblin2
Phyrexian2
Robot2
Advisor1
Construct1
Drone1
Eldrazi1
Horror1
Jellyfish1
Merfolk1
Shapeshifter1
Vedalken1
Wizard1
Party1
Instant11
Enchantment5
Saga1
Urza's1
Sorcery5
Planeswalker4
Tezzeret3
Karn1
Legends17
Historic51
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS13 COMBOS
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 4
mass land denial
- Activated abilities of permanents your opponents control can't be activated
- Activated abilities can't be activated
- Lock
- Mass Land Denial
Bracket 3
locks the table
- Counter all spells players cast from their hands
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- You have protection from everything
- Lock
Bracket 3
locks the table
- Lock
- Prevent all damage that would be dealt to you
- You have protection from everything
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite storm count
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite storm count
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Near-infinite damage
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite death triggers
- Near-infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite storm count
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite storm count
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 28 cards not in the pool
BANNED · 7
NOT IN THE POOL · 28
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