MetaMox
COMMANDER · DECK
@Stecca162 · 2026-09-05
Gandalf, Party Guest
DECK $
$333.76
MYTHIC
22
RARE
69
UNCOMMON
21
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

7 cards

Sorcery

14 cards

Instant

13 cards

Land

34 cards
MONEY CARDS·51 CARDS·$244.03
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Creature

25 cards

Enchantment

2 cards

Artifact

5 cards

Sorcery

9 cards

Instant

8 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00411329317495136+
COLOR
W: 13 pipsU: 63 pipsR: 29 pipsC: 160 pips
TYPES
Land34
Nonbasic22
Basic12
Island7
Plains7
Mountain5
Creature29
Wizard29
Avatar10
Human9
Bird2
Elder2
Merfolk2
Otter2
Adventure1
Advisor1
Efreet1
God1
Party29
Sorcery16
Adventure2
Avatar1
Equipment1
Lesson1
Rogue1
Wizard1
Instant13
Artifact7
Equipment3
Adventure1
Enchantment3
Legends30
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN3 COMBOS
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite card draw
  • Near-infinite magecraft triggers
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite ETB
  • Infinite creature tokens
  • Infinite magecraft triggers
ALSO NEEDS
You control at least one creature.
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
ALSO NEEDS
You have not cast an instant or sorcery spell this turn.
You have a sorcery card in hand.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite creature tokens
  • Infinite magecraft triggers
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Group
Color
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