COMMANDER · DECK
Monarch
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
8 cardsInstant
11 cardsLand
17 cardsMONEY CARDS·38 CARDS·$307.82
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Creature
9 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
4 cardsInstant
5 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Forest11
Mountain8
Plains8
Creature21
Human7
Shaman3
Soldier3
Cleric2
Elemental2
Ogre2
Pirate2
Warrior2
Angel1
Dinosaur1
Djinn1
Dragon1
Elf1
Elk1
Goblin1
Incarnation1
Kor1
Lizard1
Ranger1
Snake1
Spirit1
Outlaws2
Party4
Artifact14
Equipment7
Instant11
Enchantment9
Aura1
Sorcery8
Legends11
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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