COMMANDER · DECK
Budget Dina
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
11 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·17 CARDS·$32.78
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Creature
4 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
1 cardInstant
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic20
Basic14
Forest9
Swamp7
Gate1
Creature21
Druid6
Vampire6
Beast3
Elf2
Human2
Shaman2
Treefolk2
Ally1
Antelope1
Avatar1
Cleric1
Dinosaur1
Dryad1
Fungus1
Insect1
Nightmare1
Noble1
Plant1
Rogue1
Troll1
Warlock1
Wizard1
Outlaws2
Party3
Artifact15
Sorcery11
Lesson1
Enchantment10
Instant10
Legends2
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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