COMMANDER · DECK
Goblins
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
11 cardsInstant
6 cardsLand
36 cardsMONEY CARDS·22 CARDS·$120.22
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Creature
10 cardsEnchantment
1 cardArtifact
6 cardsSorcery
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic10
Basic26
Mountain14
Swamp14
Desert2
Creature31
Goblin18
Warrior7
Soldier5
Dragon3
Human2
Lizard2
Rogue2
Scout2
Warlock2
Assassin1
Berserker1
Devil1
God1
Mercenary1
Minion1
Monk1
Noble1
Orc1
Phyrexian1
Robot1
Shaman1
Sorcerer1
Vampire1
Villain1
Outlaws6
Party9
Artifact12
Equipment3
Robot1
Sorcery11
Instant6
Enchantment5
Goblin1
Legends14
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 cards not in the pool
NOT IN THE POOL · 5
Comments · 0
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