COMMANDER · DECK
Syr Konrad the Grim
Bracket 3 · Upgraded2021-05-09
DECK $
$862.13
MYTHIC
9
RARE
38
UNCOMMON
20
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
11 cardsInstant
5 cardsLand
15 cardsMONEY CARDS·57 CARDS·$666.56
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Creature
16 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
7 cardsInstant
3 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Tombstone Stairwell + Blood Artist: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tombstone Stairwell + Blood Artist — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Swamp23
Creature25
Human7
Zombie7
Cleric3
Demon3
Knight2
Minion2
Vampire2
Warrior2
Wizard2
Ally1
Dog1
Dwarf1
Eldrazi1
Elf1
Horror1
Imp1
Nightmare1
Noble1
Phyrexian1
Rogue1
Shade1
Shaman1
Skeleton1
Spirit1
Outlaws1
Party8
Artifact17
Equipment3
Sorcery11
Enchantment7
Aura1
Class1
Instant6
Legends12
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-millReturn all creature cards from all graveyards to the battlefield under your control
Infinite damageInfinite lifegain triggersInfinite self-discard triggersNear-infinite lifegain
Near-infinite damage
Each opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite creature sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · two-card combo, for six mana or less, pieces includedNear-infinite lifelossNear-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifegainNear-infinite lifegain triggers
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