COMMANDER · DECK
Dimir Faeries 2
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
6 cardsInstant
6 cardsLand
38 cardsMONEY CARDS·47 CARDS·$210.23
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Creature
17 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
3 cardsInstant
3 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Island12
Swamp11
Creature31
Faerie29
Rogue12
Wizard12
Noble3
Human2
Adventure1
Eldrazi1
Shapeshifter1
Soldier1
Warlock1
Warrior1
Outlaws13
Party25
Enchantment11
Faerie2
Aura1
Background1
Artifact8
Instant7
Adventure1
Faerie1
Rogue1
Sorcery6
Rogue1
Legends10
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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