MetaMox
COMMANDER · DECK

Hive Mind • Mill & Aristocrats • 200€

Bracket 3 · Upgraded
@Dens · 2022-10-03
DECK $
$725.10
MYTHIC
16
RARE
108
UNCOMMON
65
COMMON
59
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
MAIN98 CARDS

Creature

23 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

16 cards

Instant

7 cards

Land

24 cards
MAYBE138 CARDS

Creature

43 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

17 cards

Sorcery

31 cards
NAMECOSTPRICE

Instant

24 cards

Battle

1 card

Land

11 cards
MONEY CARDS·110 CARDS·$542.69
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Creature

24 cards

Enchantment

14 cards

Artifact

19 cards

Sorcery

22 cards

Instant

15 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
CURVE
00711521231346576+
COLOR
U: 34 pipsB: 46 pipsC: 132 pips
TYPES
Land38
Nonbasic23
Basic15
Island11
Swamp6
Adventure1
Goblin1
Town1
Creature24
Human6
Wizard5
Crab2
Goblin2
Horror2
Zombie2
Bat1
Construct1
Dog1
Elf1
Gargoyle1
Harpy1
Homarid1
Insect1
Knight1
Mercenary1
Mutant1
Noble1
Pirate1
Rogue1
Shapeshifter1
Spirit1
Vampire1
Warrior1
Outlaws3
Party7
Sorcery17
Adventure1
Town1
Artifact10
Construct1
Equipment1
Gargoyle1
Insect1
Enchantment10
Room2
Saga2
Background1
Harpy1
Instant10
Legends5
Historic17
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Near-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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