COMMANDER · DECK
Zac's Gate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
31 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
12 cardsInstant
8 cardsLand
36 cardsMAYBE9 CARDS
Creature
3 cardsArtifact
2 cardsSorcery
4 cardsMONEY CARDS·25 CARDS·$65.69
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Planeswalker
1 cardCreature
5 cardsEnchantment
1 cardArtifact
1 cardSorcery
7 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic32
Basic8
Gate20
Forest3
Island2
Elemental1
Mountain1
Plains1
Swamp1
Creature32
Elemental26
Shaman3
Knight2
Beast1
Boar1
Construct1
Elf1
Human1
Plant1
Rogue1
Scout1
Shade1
Sheep1
Warrior1
Outlaws1
Party2
Sorcery12
Arcane1
Instant8
Enchantment6
Aura1
Artifact3
Construct1
Equipment1
Planeswalker1
Nissa1
Legends6
Historic9
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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