COMMANDER · DECK
Black Waltz No. 3
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
13 cardsInstant
20 cardsLand
8 cardsSIDEBOARD16 CARDS
Planeswalker
1 cardCreature
2 cardsArtifact
6 cardsInstant
5 cardsLand
2 cardsMONEY CARDS·18 CARDS·$120.60
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Creature
3 cardsArtifact
7 cardsSorcery
1 cardInstant
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic6
Basic32
Mountain20
Swamp12
Cave1
Instant20
Creature15
Human7
Wizard3
God2
Hero2
Saga2
Villain2
Archer1
Avatar1
Dog1
Drake1
Elemental1
Mercenary1
Monk1
Mutant1
Noble1
Plant1
Shaman1
Sorcerer1
Toy1
Warlock1
Warrior1
Outlaws2
Party4
Sorcery13
Artifact12
Equipment4
Toy1
Enchantment5
Saga2
Dog1
Drake1
Plan1
Legends8
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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