MetaMox
COMMANDER · DECK
@ItsNoBigE · 2025-07-03
Hope Estheim
ILLEGAL: 1 CARD
DECK $
$849.17
MYTHIC
29
RARE
112
UNCOMMON
64
COMMON
58
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

14 cards

Sorcery

3 cards

Instant

7 cards

Land

36 cards
MAYBE144 CARDS

Planeswalker

1 card

Creature

56 cards
NAMECOSTPRICE

Enchantment

26 cards

Artifact

28 cards

Sorcery

12 cards

Instant

15 cards

Land

6 cards
MONEY CARDS·106 CARDS·$639.80
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Planeswalker

4 cards

Creature

45 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

17 cards

Sorcery

7 cards

Instant

11 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001111521331347546+
COLOR
W: 47 pipsU: 31 pipsC: 112 pips
TYPES
Land36
Nonbasic19
Basic17
Plains15
Island8
Town3
Adventure1
Creature30
Human14
Cleric8
Wizard5
Cat3
Knight2
Peasant2
Sphinx2
Warrior2
Advisor1
Angel1
Artificer1
Beast1
Bird1
Crab1
Druid1
Eldrazi1
Halfling1
Horror1
Kithkin1
Monk1
Rabbit1
Rhino1
Robot1
Sheep1
Vampire1
Vehicle1
Party15
Artifact16
Robot1
Sphinx1
Vehicle1
Enchantment8
Aura2
Class1
Sheep1
Instant7
Sorcery4
Adventure1
Town1
Planeswalker3
Ajani1
Elspeth1
Jace1
Legends17
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill for target opponent
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Group
Color
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