COMMANDER · DECK
Toughness
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
7 cardsInstant
10 cardsLand
20 cardsMONEY CARDS·33 CARDS·$132.99
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Creature
11 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
2 cardsInstant
5 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Wall22
Human5
Plant5
Golem2
Soldier2
Cleric1
Dragon1
Druid1
Elder1
Horror1
Illusion1
Jellyfish1
Phyrexian1
Rogue1
Shapeshifter1
Spirit1
Turtle1
Outlaws1
Party2
Land33
Nonbasic17
Basic16
Plains12
Forest10
Island7
Artifact13
Wall5
Equipment2
Golem2
Instant10
Enchantment8
Aura2
Saga1
Sorcery7
Legends3
Historic17
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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