MetaMox
COMMANDER · DECK
@PetarPvZ · 2023-07-31
Bane, Lord of Darkness
DECK $
$164.44
MYTHIC
9
RARE
33
UNCOMMON
32
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

30 cards

Enchantment

2 cards

Artifact

15 cards

Sorcery

8 cards

Instant

7 cards

Land

25 cards
MONEY CARDS·26 CARDS·$112.02
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711721239475116+
COLOR
W: 19.5 pipsU: 20.5 pipsB: 36 pipsC: 145 pips
TYPES
Land36
Nonbasic22
Basic14
Swamp9
Island5
Plains4
Creature31
Human6
Wizard5
Bird4
Horror3
Angel2
Elemental2
Phyrexian2
Spirit2
Zombie2
Avatar1
Cleric1
Demon1
Elk1
Equipment1
Giant1
God1
Golem1
Illusion1
Kirin1
Knight1
Minion1
Pirate1
Shaman1
Shapeshifter1
Siren1
Skeleton1
Squid1
Wall1
Warlock1
Outlaws2
Party6
Artifact22
Equipment3
Angel1
Bird1
Book1
Elk1
Golem1
Horror1
Kirin1
Phyrexian1
Sorcery8
Instant7
Enchantment2
Planeswalker1
Gideon1
Legends4
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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