COMMANDER · DECK
teval land fun
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
9 cardsInstant
3 cardsLand
29 cardsMONEY CARDS·45 CARDS·$378.34
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Creature
21 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
6 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Druid7
Elemental5
Elf4
Human4
Beast3
Horror3
Dragon2
Insect2
Scout2
Snake2
Spirit2
Villain2
Assassin1
Avatar1
Bird1
Construct1
Crab1
Dauthi1
Demon1
Dinosaur1
Elder1
Frog1
Imp1
Incarnation1
Lizard1
Noble1
Plant1
Rogue1
Sand1
Shaman1
Shapeshifter1
Skeleton1
Spider1
Troll1
Zombie1
Outlaws2
Party1
Land35
Nonbasic26
Basic9
Swamp6
Forest5
Island4
Cave1
Enchantment11
Aura1
Background1
Druid1
Snake1
Spider1
Sorcery9
Lesson1
Artifact7
Construct1
Equipment1
Infinity1
Stone1
Instant3
Legends16
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite colored mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
+ 50 CARDS NOT IN PRECON
+ Alchemist's Refuge+ Amulet of Vigor+ Awaken the Woods+ Bioengineered Future+ Bloom Tender+ Clone+ Crystalline Armor+ Dark Depths+ Emergence Zone+ Fabled Passage+ Fog+ Germination Practicum+ Ghalta the Unstoppable+ Glacial Chasm+ Golgari Grave-Troll+ Harmonious Grovestrider+ Hidden Necropolis+ Icetill Explorer+ Impostor Syndrome+ Iridescent Vinelasher+ Jumbo Cactuar+ Krosan Restorer+ Loot, Exuberant Explorer+ Lull+ Manifold Key+ Marwyn, the Preserver+ Mathemagics+ Mightform Harmonizer+ Mind into Matter+ Mole Man, Moloid Master+ Muldrotha, the Gravetide+ Night's Whisper+ Planar Engineering+ Port of Karfell+ Prismatic Undercurrents+ Raised by Giants+ Reconnaissance Mission+ Rhystic Study+ Rogue's Passage+ Sandman, Shifting Scoundrel+ Seedborn Muse+ Selvala, Heart of the Wilds+ Stinkweed Imp+ Swiftfoot Boots+ Tectonic Split+ The Gitrog Monster+ The Soul Stone+ Traveling Chocobo+ Wildest Dreams+ Yarok, the Desecrated
- 44 PRECON CARDS NOT IN DECK
- Afterlife from the Loam- Amphin Mutineer- Arcane Signet- Casualties of War- Command Beacon- Crawling Sensation- Cultivate- Darkwater Catacombs- Disciple of Bolas- Diviner of Mist- Drownyard Temple- Essence Anchor- Farseek- Forbidden Alchemy- Gravecrawler- Grisly Salvage- Harrow- Junji, the Midnight Sky- Kishla Skimmer- Kotis, Sibsig Champion- Lethal Scheme- Life from the Loam- Living Death- Lord of the Forsaken- Meren of Clan Nel Toth- Multani, Yavimaya's Avatar- Necromantic Selection- Necropolis Fiend- Noxious Gearhulk- Putrefy- Reassembling Skeleton- Sakura-Tribe Elder- Satyr Wayfinder- Springbloom Druid- Steward of the Harvest- Stitcher's Supplier- Sunken Hollow- Tasigur, the Golden Fang- Tear Asunder- Teval's Judgment- Treasure Cruise- Victimize- Welcome the Dead- Woe Strider
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