MetaMox
COMMANDER · DECK
@matthewswehttam · 2026-08-30
Bilbo, Retired Burglar
DECK $
$615.12
MYTHIC
18
RARE
92
UNCOMMON
46
COMMON
68
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

21 cards

Enchantment

9 cards

Artifact

15 cards

Sorcery

5 cards

Instant

13 cards

Land

36 cards
MAYBE107 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

24 cards

Sorcery

12 cards

Instant

17 cards

Land

1 card
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$451.80
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Creature

17 cards

Enchantment

11 cards

Artifact

28 cards

Sorcery

3 cards

Instant

10 cards

Land

3 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0071172183945576+
COLOR
U: 44 pipsR: 27 pipsC: 134 pips
TYPES
Land36
Nonbasic4
Basic32
Island18
Mountain15
Creature22
Dragon8
Artificer3
Human3
Wizard3
Halfling2
Rogue2
Warrior2
Adventure1
Assembly-worker1
Avatar1
Berserker1
Bird1
Drix1
Dwarf1
Efreet1
Elder1
Kraken1
Shaman1
Turtle1
Zombie1
Outlaws2
Party7
Artifact17
Equipment7
Assembly-worker1
Turtle1
Warrior1
Instant13
Enchantment10
Aura3
Saga1
Sorcery6
Adventure1
Halfling1
Rogue1
Legends14
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Gain control of all permanents
  • Win the game at the beginning of your next upkeep
  • Mass Land Denial
Bracket 3
locks the table
  • Gain control of all permanents an opponent controls during each of your turns
  • Lock
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite creature tokens with haste
  • Infinite creature ETB
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite damage to creatures
Group
Color
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