COMMANDER · DECK
Can't lose
@user1999
111 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARD
DECK $
$1,057.31
MYTHIC
14
RARE
74
UNCOMMON
12
COMMON
11
MAIN111 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
16 cardsInstant
15 cardsLand
34 cardsMONEY CARDS·66 CARDS·$834.28
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Planeswalker
1 cardsCreature
7 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
5 cardsInstant
10 cardsLand
27 cardsCURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Island9
Mountain6
Plains6
Swamp6
Artifact23
Angel1
Bird1
Book1
Equipment1
Golem1
Human1
Instant16
Sorcery16
Creature13
Angel2
Human2
Sphinx2
Bird1
Chimera1
Demon1
Goblin1
Golem1
Minotaur1
Monk1
Ogre1
Phyrexian1
Rogue1
Wizard1
Outlaws1
Party2
Enchantment12
Chimera1
Saga1
Planeswalker1
Gideon1
Legends12
Historic33
LAND PROBABILITY
36 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 549.0%
TURN 671.6%
TURN 785.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Each opponent with 20 or more life loses the game
Each opponent loses the game
Prevent all damage that would be dealt to youLock
Target opponent loses the game at the beginning of their next upkeep
Draw the game
Draw the game
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game at the beginning of their next upkeep
Draw the game
Draw the game
Draw the game
Each opponent loses the game at the beginning of their next upkeep
You can't lose the game due to having 0 or less lifeLock
Target opponent loses the game at the beginning of their next upkeep
Prevent all damage that would be dealt to youLock