COMMANDER · DECK
Flubs
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
21 cardsArtifact
16 cardsSorcery
4 cardsInstant
6 cardsLand
5 cardsSIDEBOARD3 CARDS
Creature
1 cardEnchantment
1 cardInstant
1 cardMAYBE118 CARDS
Planeswalker
1 cardCreature
31 cardsEnchantment
17 cardsArtifact
8 cardsSorcery
30 cardsInstant
31 cardsMONEY CARDS·118 CARDS·$1,373.85
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Creature
28 cardsEnchantment
24 cardsArtifact
16 cardsSorcery
21 cardsInstant
26 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic2
Basic33
Forest11
Island11
Mountain11
Enchantment21
Aura1
Creature18
Spirit4
Human3
Wizard3
Elf2
Plant2
Wall2
Ape1
Bird1
Equipment1
Frog1
Incarnation1
Insect1
Jellyfish1
Lizard1
Monk1
Orc1
Ranger1
Scout1
Snake1
Treefolk1
Party3
Artifact17
Equipment1
Jellyfish1
Instant6
Sorcery4
Legends5
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 4
infinite extra turns
- Infinite self-mill
- Infinite turns
- Skip your draw steps
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
- Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 38 cards not in the pool
BANNED · 1
NOT IN THE POOL · 38
Comments · 0
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