COMMANDER · DECK
LM
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
7 cardsInstant
21 cardsLand
34 cardsMONEY CARDS·3 CARDS·$3.11
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Enchantment
1 cardArtifact
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic10
Basic24
Island13
Plains13
Town1
Instant22
Adventure1
Dwarf1
Scout1
Creature21
Human6
Cleric3
Spirit3
Angel2
Rabbit2
Soldier2
Wizard2
Adventure1
Bat1
Bird1
Cat1
Demigod1
Dinosaur1
Doctor1
Dwarf1
Golem1
Hero1
Horse1
Knight1
Scout1
Sheep1
Sphinx1
Thopter1
Wall1
Party5
Artifact13
Dinosaur1
Equipment1
Golem1
Sphinx1
Thopter1
Enchantment10
Aura2
Class1
Curse1
Demigod1
Human1
Sheep1
Soldier1
Sorcery7
Legends7
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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