COMMANDER · DECK
Gates
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
20 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·34 CARDS·$95.40
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Creature
7 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic25
Basic10
Gate20
Forest5
Plains5
Creature20
Human4
Elf3
Soldier3
Dragon2
Merfolk2
Scout2
Warrior2
Avatar1
Beast1
Bird1
Centaur1
Construct1
Druid1
Plant1
Rogue1
Shaman1
Sheep1
Spirit1
Vedalken1
Wall1
Outlaws1
Party3
Sorcery20
Instant13
Artifact10
Beast1
Bird1
Construct1
Enchantment6
Centaur1
Legends7
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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