COMMANDER · DECK
Wick Heritage
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
2 cardsArtifact
20 cardsSorcery
2 cardsInstant
10 cardsLand
36 cardsSIDEBOARD56 CARDS
Creature
29 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
5 cardsInstant
6 cardsLand
3 cardsMONEY CARDS·65 CARDS·$784.06
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Creature
30 cardsEnchantment
6 cardsArtifact
24 cardsSorcery
3 cardsInstant
3 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island7
Mountain7
Swamp7
Creature30
Rat20
Rogue6
Warlock5
Human4
Ogre3
Ninja2
Noble2
Peasant2
Wizard2
Adventure1
Bard1
Berserker1
Elf1
Golem1
Phyrexian1
Shaman1
Squirrel1
Warrior1
Outlaws11
Party9
Artifact21
Equipment3
Golem1
Instant11
Adventure1
Human1
Peasant1
Enchantment2
Sorcery2
Legends12
Historic33
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Near-infinite creature tokens for all players
- Near-infinite creature ETB
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
ALSO NEEDS
You have higher life total than your opponents.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
7 cards not in the pool
NOT IN THE POOL · 7
Comments · 0
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