MetaMox
COMMANDER · DECK
DECK $
$259.10
MYTHIC
9
RARE
59
UNCOMMON
47
COMMON
62
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Card Advantage

31 cards
NAMECOSTTYPEPRICE

Lands

34 cards

Interaction

17 cards

Removal

14 cards

Ramp

8 cards

Tutors

5 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

20 cards
SIDEBOARD2 CARDS

Untagged

2 cards
NAMECOSTTYPEPRICE
MAYBE75 CARDS

Card Advantage

19 cards

Lands

6 cards

Interaction

14 cards

Removal

12 cards

Ramp

8 cards

Tutors

2 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

26 cards
NAMECOSTTYPEPRICE
MONEY CARDS·51 CARDS·$176.07
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Card Advantage

14 cards

Lands

5 cards

Interaction

11 cards

Removal

9 cards

Ramp

5 cards

Tutors

2 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00311921731545556+
COLOR
W: 9 pipsU: 58 pipsR: 27 pipsC: 122 pips
TYPES
Land35
Nonbasic20
Basic15
Island9
Mountain6
Plains5
Merfolk1
Wizard1
Instant31
Creature20
Wizard14
Human3
Avatar2
Bird2
Merfolk2
Otter2
Shaman2
Adventure1
Dragon1
Dwarf1
Efreet1
Giant1
Goblin1
Golem1
Insect1
Kraken1
Orc1
Sorcerer1
Party14
Artifact13
Equipment3
Adventure1
Golem1
Insect1
Enchantment3
Class1
Sorcery3
Adventure2
Avatar1
Equipment1
Wizard1
Legends11
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
NEEDS A MAYBE CARD — SWAP IT IN2 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
  • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
  • Near-infinite damage
  • Near-infinitely large creatures until end of turn
  • Near-infinite magecraft triggers
  • Near-infinite proliferate
  • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
  • Near-infinite storm count
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
ALSO NEEDS
Sorcerer Class is at least level two.
You control at least four creatures without summoning sickness.
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
  • Near-infinite card draw
  • Near-infinite damage
  • Near-infinite looting
  • Near-infinitely large creatures until end of turn
  • Near-infinite magecraft triggers
  • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
  • Near-infinite self-discard triggers
  • Near-infinite storm count
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
ALSO NEEDS
Sorcerer Class is at least level two.
You control at least six creatures without summoning sickness.
Group
Color
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