COMMANDER · DECK
Gandalf's Timing
DECK $
$259.10
MYTHIC
9
RARE
59
UNCOMMON
47
COMMON
62
COMMAND1 CARD
Untagged
1 cardMAIN99 CARDS
Card Advantage
31 cardsLands
34 cardsInteraction
17 cardsRemoval
14 cardsRamp
8 cardsTutors
5 cardsBoard Wipes
1 cardProtection
1 cardUntagged
20 cardsSIDEBOARD2 CARDS
Untagged
2 cardsMAYBE75 CARDS
Card Advantage
19 cardsLands
6 cardsInteraction
14 cardsRemoval
12 cardsRamp
8 cardsTutors
2 cardsBoard Wipes
1 cardProtection
1 cardUntagged
26 cardsMONEY CARDS·51 CARDS·$176.07
Sign in to save your threshold.
Card Advantage
14 cardsLands
5 cardsInteraction
11 cardsRemoval
9 cardsRamp
5 cardsTutors
2 cardsBoard Wipes
1 cardProtection
1 cardUntagged
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island9
Mountain6
Plains5
Merfolk1
Wizard1
Instant31
Creature20
Wizard14
Human3
Avatar2
Bird2
Merfolk2
Otter2
Shaman2
Adventure1
Dragon1
Dwarf1
Efreet1
Giant1
Goblin1
Golem1
Insect1
Kraken1
Orc1
Sorcerer1
Party14
Artifact13
Equipment3
Adventure1
Golem1
Insect1
Enchantment3
Class1
Sorcery3
Adventure2
Avatar1
Equipment1
Wizard1
Legends11
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
NEEDS A MAYBE CARD — SWAP IT IN2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite proliferate
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
ALSO NEEDS
Sorcerer Class is at least level two.
You control at least four creatures without summoning sickness.
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite card draw
- Near-infinite damage
- Near-infinite looting
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite self-discard triggers
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
ALSO NEEDS
Sorcerer Class is at least level two.
You control at least six creatures without summoning sickness.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
No comments yet.